In Blades of Time on Nintendo Switch, Ayumi, the gorgeous gun and sword-wielding treasure hunter set out on a journey to an ancient island in search of new adventures. While rich in bounty, the island is also filled with the magic of Chaos, being at the same time home to bloodthirsty monsters.
Blades of Time Nintendo Switch Review
You start the game with only a couple of basic moves, but as you play through you gain spells and range weapons. The story for the single-player mode is OK but feels dated and a bit pants. There are attempts at platforming, but they fail in comparison to games like Donkey Kong or Dead Cells.
The unique element of the game is control of time, you can reverse to undo a mistake or use your past self to activate a door. This is ruined by the control scheme, which felt unresponsive and laggy. There is a MOBA type game mode as well, but this doesn’t break the mould. It feels very safe, but the unresponsive controls carry across.
I think the idea for the game is solid. But the technical points behind the scenes are what’s causing most of the issues. Targeting seems to cause me a lot of issues, and the big thing is combos. Moves aren’t registered, so when you are trying to heal, nothing happens. You also have to go into a stance for ranged weapons. So if you want to attack a nearby enemy you have to get out of the stance. This is so janky and doesn’t make sense, and creates a non-fluid way to play.
Overall, Blades of Time comes up short when compared to the games it tries to emulate. The combat is janky and the whole look of the game is up for debate.